Eric Zhang
☺
creative practice specializing in design & motion
FINAL DELIVERABLE
project overview
-
Role & Scope: Conceptualized and executed this project end-to-end as part of an initiative to elevate our marketing creative and test new visual directions within our brand guidelines.
-
Objective: Engage players by taking them on the Jabba unlock journey while clearly showcasing each required character prerequisite.
-
Art Direction: Crafted a high-energy aesthetic that balances the commanding, "bad guy" dark-side energy of Jabba the Hutt with an exciting, stylish tone tailored for high conversion.
COLOR PALETTE & RATIONALE
-
Brand Alignment: Rooted in official brand guidelines—Red anchors the Dark Side, Blue represents the Light Side (and neutral accents), while Black & White serve as universal neutral bases.
-
Visual Strategy: Leveraged vibrant Red key accents and high-contrast lighting overlays against deep dark backgrounds to evoke Jabba’s commanding Dark Side presence and "bad guy" energy.
#E80001
#1FB5DE
#000000
#FFFFFF
TYPOGRAPHY & MOTION STRATEGY
01. HOOK DESIGN & ATTENTION CAPTURE
-
Visual Pacing: Utilized high-energy, fast-moving kinetic typography to immediately capture viewer attention within the first second.
-
CTA & Hook: Designed flashing, high-contrast text layouts to deliver a bold call-to-action statement right at the opening hook.


02. FOCAL TRANSITION & PACING
-
Centering Focus: Utilized dynamic typography movement to pull the viewer’s eye directly to the center of the frame.
-
Shot Transition: Leveraged kinetic text scaling to drive a seamless, high-energy transition into the subsequent sequence.


03. LIGHTING & SPATIAL COMPOSITING
-
Backlight Integration: Utilized animated background typography as a primary backlight source to unify all scene elements into a cohesive composition.
-
Atmospheric & Stylized Effects: Overlayed smoky electricity visual effects onto the kinetic text to energize the scene and create dynamic interaction between characters and typography.
-
Environment & Surface Reflections: Designed a high-contrast dark background paired with a subtle reflective floor pass to heighten visual depth and realism.
-
Pseudo-3D Environment: Layered multi-plane lighting passes and camera depth-of-field in After Effects to transform 2D assets into a dynamic 2.5D spatial environment.


04. DYNAMIC PREREQUISITE SHOWCASE
-
Background Interaction: Animated background typography to dynamically sync with character entries and exits, creating an energetic interaction as each prerequisite moves through the frame.
-
Depth & Pacing: Paired fast character wipe transitions with reactive text placement to maintain high momentum and heighten visual depth.

GAME CAPTURE & UNITY PIPELINE
-
Scene Setup & Texturing: Enhanced character textures to production-ready fidelity and configured animation rigs inside Unity. Aligned dynamic scene lighting to match After Effects backlight passes for seamless character-to-environment integration.
-
Alpha Pass Extraction: Captured each character sequence as isolated RGBA render passes with alpha transparency for high-precision compositing in After Effects.






VFX SIMULATION
-
Particle System: Designed the climax unlock effect using Red Giant Trapcode Form and Trapcode Particular in After Effects.
-
Volumetric Depth: Layered organic 3D particle fields and light-burst simulations to deliver a high-impact, rewarding finale for the character reveal.


