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new character release promotion (jabba the hut)

Game Title: Star Wars: Galaxy of Heroes
​Skills: Art Direction, Motion Graphics design, Cinematic Capture, Compositing,VFX, Video Editing, SFX
Tools: Unity, Cinema 4D, Photoshop, After Effects

FINAL DELIVERABLE

project overview
 

  • Role & Scope: Conceptualized and executed this project end-to-end as part of an initiative to elevate our marketing creative and test new visual directions within our brand guidelines.

  • Objective: Engage players by taking them on the Jabba unlock journey while clearly showcasing each required character prerequisite.

  • Art Direction: Crafted a high-energy aesthetic that balances the commanding, "bad guy" dark-side energy of Jabba the Hutt with an exciting, stylish tone tailored for high conversion.

COLOR PALETTE & RATIONALE
 

  • Brand Alignment: Rooted in official brand guidelines—Red anchors the Dark Side, Blue represents the Light Side (and neutral accents), while Black & White serve as universal neutral bases.

  • Visual Strategy: Leveraged vibrant Red key accents and high-contrast lighting overlays against deep dark backgrounds to evoke Jabba’s commanding Dark Side presence and "bad guy" energy.

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#E80001

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#1FB5DE

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#000000

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#FFFFFF

TYPOGRAPHY & MOTION STRATEGY
 

01. HOOK DESIGN & ATTENTION CAPTURE

  • Visual Pacing: Utilized high-energy, fast-moving kinetic typography to immediately capture viewer attention within the first second.

  • CTA & Hook: Designed flashing, high-contrast text layouts to deliver a bold call-to-action statement right at the opening hook.

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02. FOCAL TRANSITION & PACING

  • Centering Focus: Utilized dynamic typography movement to pull the viewer’s eye directly to the center of the frame.

  • Shot Transition: Leveraged kinetic text scaling to drive a seamless, high-energy transition into the subsequent sequence.

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03. LIGHTING & SPATIAL COMPOSITING

  • Backlight Integration: Utilized animated background typography as a primary backlight source to unify all scene elements into a cohesive composition.

  • Atmospheric & Stylized Effects: Overlayed smoky electricity visual effects onto the kinetic text to energize the scene and create dynamic interaction between characters and typography.

  • Environment & Surface Reflections: Designed a high-contrast dark background paired with a subtle reflective floor pass to heighten visual depth and realism.

  • Pseudo-3D Environment: Layered multi-plane lighting passes and camera depth-of-field in After Effects to transform 2D assets into a dynamic 2.5D spatial environment.

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04. DYNAMIC PREREQUISITE SHOWCASE

  • Background Interaction: Animated background typography to dynamically sync with character entries and exits, creating an energetic interaction as each prerequisite moves through the frame.

  • Depth & Pacing: Paired fast character wipe transitions with reactive text placement to maintain high momentum and heighten visual depth.

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GAME CAPTURE & UNITY PIPELINE
 

  • Scene Setup & Texturing: Enhanced character textures to production-ready fidelity and configured animation rigs inside Unity. Aligned dynamic scene lighting to match After Effects backlight passes for seamless character-to-environment integration.

  • Alpha Pass Extraction: Captured each character sequence as isolated RGBA render passes with alpha transparency for high-precision compositing in After Effects.

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VFX SIMULATION
 

  • Particle System: Designed the climax unlock effect using Red Giant Trapcode Form and Trapcode Particular in After Effects.

  • Volumetric Depth: Layered organic 3D particle fields and light-burst simulations to deliver a high-impact, rewarding finale for the character reveal.

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