Eric Zhang
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creative practice specializing in design & motion
FINAL DELIVERABLE
PROJECT OVERVIEW
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Role & Scope: Conceptualized and executed this marketing campaign end-to-end, directing visual strategy, 3D asset pipeline, and final motion compositing.
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Creative Concept: Structured a classic Dark Side vs. Light Side squad matchup featuring Jabba the Hutt (Hutt Cartel) against Luke Skywalker (Rebel Alliance).
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Narrative Pacing & Hook: Built visual momentum starting with high-intensity 1v1 close-ups before revealing full squad lineups, concluding with an unresolved "Who Will Win?" open ending to drive audience curiosity, engagement, and game installs.
COLOR PALETTE & VISUAL HIERARCHY
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Brand Palette: Adhered to official brand guidelines, utilizing Red for the Dark Side (Hutt Cartel), Blue for the Light Side (Rebel Alliance), and White as a neutral balancing tone.
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Visual Contrast: Leveraged high-contrast red vs. blue color coding to instantly differentiate the two opposing squads and heighten dynamic visual interest.
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TYPOGRAPHY & LIGHTING INTEGRATION
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Holographic Aesthetics: Designed a custom typographic treatment inspired by iconic Star Wars hologram aesthetics.
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Interactive Light Source: Utilized background text as a dynamic light source in 1v1 close-up shots to match character bounce lighting and unify the scene.
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Color Split Composition: Applied high-contrast red and blue typography to draw an invisible split-screen divide, sharpening the visual tension between opposing sides.
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VFX BREAKDOWN
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Environment Refining: Constructed the 3D holotable base and stage assets using Cinema 4D and Unity for the main squad showcase.
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Particle Simulation: Generated high-density landing dust and energy impact effects via Red Giant Trapcode Particular.
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Scene Finishing: Integrated atmospheric fog, holographic scanlines, and glow passes in After Effects to establish Cinematic polish.


GAME CAPTURE (UNITY & C4D)
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Asset Polish: Enhanced character meshes and textures within Cinema 4D prior to Unity engine import.
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Scene Setup: Staged character action clips and customized dynamic environment lighting in Unity to align with After Effects backlight sources, ensuring seamless integration between characters and the scene.
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Alpha Extraction: Exported high-resolution character animation passes with embedded RGBA transparency for After Effects assembly.















VFX SIMULATION
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Particle Impact: Generated high-density landing dust and debris dynamics via Red Giant Trapcode Particular for Jabba’s opening reveal.
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Composite Integration: Blended dynamic dust passes with environmental lighting to create a grounded, high-impact landing effect.


