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ELEVATOR

Skills: Look Development, UV Mapping, 3D Texturing & Shading
Tools: Maya, Photoshop, Substance Suite

Project Overview
For this asset, my role focused on look development, UV mapping, and 3D texturing and shading to build a highly detailed elevator asset. The design blends industrial concrete with various metallic surfaces, layered with subtle stains, rust, and dust overlays to achieve a semi-realistic aesthetic. The final result relies on a hybrid texturing pipeline that combines hand-painted detail maps with custom procedural shaders.

3D Model

Screenshot 2026-08-09 231630.png
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Screenshot 2026-08-09 231718.png

Final Render

Screenshot 2026-08-09 231610.png
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