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Golden man

Skills: Concept Design, Look Development, UV Mapping, 3D, Texturing & Shading
Tools: Maya, Photoshop, Substance Suite

Project Overview
Created as part of an Alien-inspired feature film, this portfolio project showcases cinematic world-building across a diverse lineup of extraterrestrial creature designs.

Art Direction

  • Visual Style & Aesthetic: Established an eerie, biomechanical aesthetic inspired by H.R. Giger's surrealist horror, blending organic anatomy with hard-surface extraterrestrial forms.

  • Form & Silhouette: Focused on exaggerated proportions and imposing, menacing silhouettes to emphasize species diversity and underlying narrative threat.

  • Color & Surface Palette: Directed a muted, desaturated color scheme utilizing wet specular highlights, iridescent chitin, translucent skin-like materials, and deep shadow contrast to evoke atmospheric tension and realism.

Role & Responsibilities

  • Creature Asset Artist: Served as 3D Artist focused on the production of core hero and ambient creature assets—including the Drifter, Bell, Proboscis, and Eggs.

  • Look Development & Pipeline Execution: Led comprehensive look development across all four creatures, executing precise geometry refinement, mesh optimization, and clean UV unwrapping.

  • Texturing & Shading: Developed high-fidelity textures and custom shading networks, blending photorealistic organic details with subtle fantastical elements to achieve a grounded, otherworldly alien aesthetic.


Creature 1 - Drifter

  • Concept & Look Development

    • Anatomical Conceptualization: Defined the visual identity and structural biology of the Drifter, balancing lightweight marine-inspired fluid dynamics with unsettling extraterrestrial mechanics.

    • Look Development & Surface Definition: Established custom shading networks to render translucent skin layers, layered muscle depth, and iridescent outer chitin that react dynamically to atmospheric in-scene lighting.

    • Form & Silhouette Refinement: Refined overall proportions and mesh flow to ensure plausible movement and distinct readability against dark, atmospheric cinematic environments.

Drifter Concept Art and R&D

3D Model

Screenshot 2026-08-09 220013.png

Final Render

Creature 2 - Bell

  • Concept & Look Development

    • Anatomical Conceptualization: Designed the Bell variant around a bulbous, umbrella-like silhouette inspired by deep-sea medusozoans, incorporating pulsing muscular ribs and an eerie, floating presence.

    • Look Development & Subsurface Shading: Engineered complex subsurface scattering (SSS) networks to achieve a semi-translucent dome layer, allowing underlying organic structures and internal illumination to show through realistically. Leveraged Maya XGen custom geometry archives to distribute thorny organic surface details.

    • Silhouette & Surface Detail: Refined geometric contours and delicate outer ribbing to ensure a distinct, recognizable silhouette that reads clearly across varied lighting setups and camera distances.

Bell Concept Art and R&D

Screenshot 2026-08-09 222501.png

3D Model

Screenshot 2026-08-09 222520.png

Maya XGen custom archives for thorny surface details.

Final Render

Creature 3 - Probocis

  • Concept & Look Development

    • Anatomical & Functional Design: Conceptualized the Proboscis around an aggressive feeding apparatus, featuring a fleshy upper stalk paired with an elongated, highly detailed prehensile trunk.

    • Surface Texturing & XGen Grooming: Authored intricate skin textures with heavy vascularity and vein networks, utilizing custom Maya XGen archives to scatter dense, organic thorny elements along the appendage.

    • Subsurface & Specular Shading: Developed advanced shading networks to model realistic subsurface light penetration on skin layers, complemented by high specular wetness across the trunk to highlight its unsettling movement and texture.

Probocis Concept Art and R&D

3D Model

Maya XGen custom archives for thorny surface details.

Final Render

Creature 4 - Egg

  • Concept & Look Development

    • Biomechanical & Translucent Design: Conceptualized the alien egg pod around translucent, gel-like membrane structures, balancing fragile organic viability with unsettling biomechanical forms.

    • Subsurface Scattering & Interior Details: Engineered multi-layered subsurface scattering (SSS) shaders to illuminate internal embryonic silhouettes and vein networks when reacting to ambient light sources.

    • Environmental Integration & Materiality: Authored detailed surface textures with damp specular wetness and organic membrane wear to anchor the eggs naturally within host environments and flora.

Egg Concept Design and R&D

Screenshot 2026-08-09 225524.png

3D Model

Screenshot 2026-08-09 225542.png

Final Renders

Screenshot 2026-08-09 225606.png
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