top of page
Eric Zhang
☺
creative practice specializing in design & motion
FINAL DELIVERABLE
project overview
• Core Objective: Showcase iconic in-game characters using a simple, engaging, and direct motion graphics format.
• Design Focus: Merges clean 2D layout design, UI elements, and character art to deliver bite-sized, high-impact player information.
Colors
Brand color palette.
#18B6FF
#17D9FF
#FFFFFF
shot breakdown
01. Status Bars
Designed custom UI status indicators to visually quantify character attributes, utilizing vibrant gradient fills and glowing accents for clear in-game readability.
Low

Good

High

Very High

02. Ability Icons
Curated and integrated dynamic character ability icons, using vibrant color accents and stylized framing to visually communicate distinct skill sets and action triggers at a glance.
Mickey Mouse
The Beast
Elsa
Ariel
Bay Max
03. Character Portrait
Framed and stylized key character portraits to highlight individual personality and visual identity while maintaining structural consistency across the UI layout.

Mickey Mouse

The Beast

Elsa

Ariel

Bay Max
VISUAL HIGHLIGHTS
A curated gallery of final character cards, showcasing the integration of custom UI status bars, icon badges, and key art portraits within the complete layout.





cinematic game capture
Cinematic game capture in Unity—utilizing custom camera setups, real-time lighting, and footage editing to capture high-impact gameplay sequences and showcase character motion in action.

bottom of page

